![]() Screen grab from Hot Wheels UnleashedĪnother key feature of a large number of tracks in the game is the jumps, and it's here that you'll need to learn to move your car in mid-air so as to position it perfectly to hit the ground running, for want of a better term. And as it turns out, the logic holds and once you've mastered the art of drifting, you'll be shaving quite a few seconds off your lap times. Now, if the Fast and Furious films have taught us anything (aside from the importance of saying 'family' every 10 minutes), it's that drifting is the best way to get around sharp turns. Further, the addition of a couple of key mechanics adds enough depth to keep proceedings interesting, and these are drift and mid-air manoeuvring.Īs is the case with the physical tracks, the tracks on Hot Wheels Unleashed are replete with plenty of sharp turns and twists. While not a racing game enthusiast by any stretch of the imagination, I did enjoy the fact that Hot Wheels Unleashed featured many of the traits that made Screamer such a blast to play. Back then, the game was lauded for its high speed action, and variety of cars, tracks and modes. However, the only game I've ever played that was made by the studio - back when it was known as Graffiti - was the brilliant 1995 title Screamer. Milan-based studio Milestone is a veteran in the racing games world and is responsible for the MotoGP and Ride series, among others. I suppose I'd be outraged if the game cost full price (it retails for Rs 2,999) and if there wasn't already a decent experience to be had with the base game alone.īut then, isn't a Pokémon-esque 'gotta catch 'em all' approach what you'd expect from a game about Hot Wheels - a product designed to get you to buy more and more and more? At the end of the day, it is what it is and it's upto you to decide how much of your hard-earned money you want to invest in it. It's games as a service - there's no two ways about it. Especially after you've already paid for the game. Now normally, I'd criticise a game that relied so heavily on you spending your hard-earned money on cars, customisable track parts etc in the form of DLC packs. Of course, a vast majority of these are not available at the start and have to be either unlocked through working through the game, or bought (using real-world money to purchase DLC packs).Įlectric charging tracks. As mentioned earlier, variety is the name of the game when it comes to vehicles on offer, tracks and customisation. ![]() When it comes to how you'd expect it to play, it's ( again) a Hot Wheels game and embodies the ethos of the product. In that regard, it plays exactly as you'd want it to play. These are toy cars and largely handle just as you'd imagine toy cars (with nitrous boosters) would - collisions are forgiving, cars take a spill and soon bounce back into action. The same philosophy appears to have been applied here by developer (and publisher) Milestone: Keep it simple, give the players loads of cars and let them have a good time. ![]() They're primarily all about variety and fun. After all they're not the most detailed of toy cars, nor are they all that fixated on realism and accuracy. In many ways, it's the most appropriate format for a game based on Hot Wheels cars to adopt. Gameplay mechanics are basic and fairly easy to pick up, environments are colourful and forgiving (I'll return to this in a bit), and the experience is just a whole lot of fun. You find yourself in the driver's seat of a replica of the sort of die-cast cars you probably played with (or watched someone else play with) growing up. A screen grab from Hot Wheels Unleashed on PS5Īnd Hot Wheels Unleashed is nothing if not arcade-y, light and breezy. ![]()
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